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Pierre Rautenbach : ウィキペディア英語版 | Pierre Rautenbach
Pierre Rautenbach is a computer scientist best known for his work in the field of real-time shadow rendering 〔(An Empirically Derived System for High-Speed Shadow Rendering. Master’s thesis, Department of Computer Science, University of Pretoria, South Africa. Rautenbach (2008). )〕 and for constructing a system that dynamically swaps rendering algorithms – based on performance – as scene complexity (and thus computational load) increases.〔(An Empirically Derived System for High-Speed Rendering. PhD thesis, Department of Computer Science, University of Pretoria, South Africa. Rautenbach (2012). )〕 In this renderer, if needed and appropriate, some of the computational load is shifted from the GPU to the CPU. The net effect is a “satisficing” system that guarantees smooth motion through a scene and rendering quality that gracefully degrades in the face of increasing scene complexity and then recovers as conditions improve.〔(Maximising the Quality and Performance of A Real-time Interactive Rendering System. )〕 Rautenbach is also the author of the book, 3D Game Programming Using DirectX 10 and OpenGL〔(3D Game Programming Using DirectX 10 and OpenGL. Cengage Learning, London. ISBN 978-1-84480-877-9. )〕 published by Cengage Learning. ==References==
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